5x fun games to pass the time.
5 Second Rule
5 Seconds guarantees an evening of fun. It should be easy to name three famous athletes, but could you do it under the pressure of a 5 second countdown, while the other player watch just waiting for you to fail?
If you succeed you can move your piece 1 square forward. If not, it is up to the next player to try within another 5 seconds, but they cannot give the same answers.
Be fast and creative. The person to reach the finish line first, wins.
Easy to pick up, but difficult to put down Uno is the world’s most played family card game.
Players take turns matching a card in their hand with the current card shown on top of the deck either by colour or number. Special action cards deliver game-changing moments as they each perform a function to help you defeat your opponents. If you can’t make a match, you must draw from the central pile! And when you’re down to one card, don’t forget to shout “UNO!”
The first player to rid themselves of all the cards in their hand before their opponents wins.
The Cool Club Memory
Memory has long been a favourite game for all generations.
Give this classic a new twist with The Cool Club! The game, that is believed to have originated in Japan, is based on a 16th century game called kai-awase.
Although there was a similar game in the UK and USA known as Pairs or Pelmansim during the 19th century, it only became the family favourite we know today thanks to Heinrich Hurter. He took the then known Swiss game of Zwillingsspiel and made a child friendly version for his son, William, using pictures he cut from magazines.
In 1958 William worked with an illustrator, Manfred Burggraf, to re-create the game he loved so much as a child, using beautifully artworked pictures and in February 1959 Memory as we have come to love it was launched.
Update your game of Memory, by combining 2 identical decks of The Cool Club for a unforgettable and fresh twist on a classic. You can choose the Classics Deck for adults and the Animal Deck for kids.
Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is.
Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it’s to the right of all marked-off numbers in the same row.
On a turn, the active player rolls six dice: two white and one of each of the four colours listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one coloured die and one white die in the row that’s the same colour as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you’re the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this colour.
When either a player has four penalty boxes marked or a second colour is locked, the game ends immediately. Players then tally their points for each colour, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins.
Qwixx quickly becomes addictive. Get to the end of a game and you’ll want to play again.
The Unusual Suspects
Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures, a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn’t remember anything about the appearance of the criminal, but he knows everything about their habits and behaviour. Will the investigative team be able to find out the criminal only from these elements?
In Insoliti Sospetti (“Unusual Suspects”), one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and, depending on his answers, will exclude the innocent suspects after players have discussed what they learned.
Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case, a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer, the team has to remove suspects until only the Guilty one is on the board.